Battlefield V gets its second major expansion this week, along with a batch of players' most requested changes and bugfixes. Battlefield V's Chapter 2: Lighting Strikes is the game's second free content update, and it will bring new modes, weapons, vehicles, and some much-needed gameplay tweaks. Like Chapter 1: Overture before it, the Lightning Strikes expansion will be made available to all Battlefield V players over the coming weeks at no cost.
Battlefield V has had a rather rough go of it in the two months since its release, and there are a laundry list of issues with the game for this new expansion and later updates to address. EA's announcement of Lightning Strikes comes about a month after massive community backlash against the way that developer DICE handled time-to-kill (TTK) and time-to-die (TTD) in Battlefield V after its release in November 2018. At launch and for a peaceful couple of weeks afterward, the game was lauded by the hardcore FPS audience for its relatively low TTK (meaning players died with fewer bullets), though many complained that the game's TTD felt disproportionately shorter than the TTK (when the values really ought to be near-identical) due to inconsistencies caused by the game's netcode and player health models. Partly in response to this - but most likely spurred by the fact that Battlefield V was hemorrhaging an alarming number of players in a short amount of time - whom DICE assumed were leaving for other shooters like Call of Duty: Black Ops 4after suffering too many quick deaths in-game - the game was updated with a higher TTK, sending the Battlefield community into a massive online rage.
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Related: Activision is Charging Players $1 To Add A Dot To Their Crosshairs
The TTK debacle was more or less remedied when DICE reverted the hated change about a week after implementing it, yet Battlefield V players have remained hard-pressed for good news since. Now, it seems they're finally getting it, with EA having announced the Chapter 2: Lighting Strikes expansion on January 14. Planning to dole out its contents over the course of January 17 to March 7, Battlefield V's latest round of free content will introduce players to the all-new 16-player Squad Conquest, a PvE co-op experience called Combined Arms, a fresh Grand Operation on two existing maps, and the limited-time return of the fan favorite Rush mode. Also being added are a few new guns, Tank Hunter vehicles, and two new squad leader Reinforcement options, Smoke Barrage and Sector Artillery.
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While the staggered release of this content hasn't quite begun to roll out, Battlefield V players are almost undoubtedly already enjoying a slew of gameplay changes that were patched in on January 15, including substantial ones that do much more to address the TTK and TTD issues than the initial rollback of a half-baked update. Disclosed a few days earlier in a Twitter thread by DICE developer Jaqub Ajmal, the TTK problem is being directly addressed with improvements that aim to assist players in better understanding who killed them and how, including helpful visual aids like increased visibility of incoming fire and enhancements to the accuracy of indicators showing incoming damage. A plethora of other issues are also addressed by the Lightning Strikes patch, revamping sound design, vaulting, player physics, and much, much more.
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In all, Battlefield V's Lightning Strikes expansion fixes some of the game's most glaring and persistent issues and will probably tide players over with enough steadily dripped content with which to busy themselves until the game's long-awaited Firestorm battle royale mode launches this spring. That said, Lightning Strikes is great for the quality of life improvements it provides, but when looking at Lighting Strikes as the major multiplayer expansion that it markets itself as, it's disappointingly small and fairly lackluster. It's unlikely that anyone is chomping at the bit to once again pay for a Battlefield Premium Pass and carve up Battlefield V's player base into rigid segments like in previous titles, but it's hard to argue - for a game so desperate to cling to its dwindling number of players - that this painfully slow trickle of mostly filler content is doing the game any favors.
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More: Battlefield V Gets Microtransactions Next Month Which Explains Its Grind Issues
Source: EA, Jaqub Ajmal
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‘Hardcore’ servers have arrived in Battlefield 1 [official site], crammed full of warsettings to make the WW1 FPS’s multiplayer deadlier and more difficult. The official custom game mode ‘Fog of War’ has arrived too, chucking players into a foggy forest for team deathmatch action. These have both launched as part of the first BF1 ‘Battlefest’ event, which kicked off yesterday – hot on the warheels of this week’s BF1 Fall Update.Hardcore mode you’ll likely know from earlier Battlefields. Depending on each specific Hardcore server’s settings, you’ll find things like friendly fire, no minimap, no crosshair, increased damage, and so on. It’s tougher and you need to think a little more. Hit up the server browser or Custom Games menu to get hardcore.
Fog of War is also a tricky one but quite different. It’s a team deathmatch mode tossing soldiers into the Argonne Forest with a thick fog rolling through it. They’re armed only with pistols, with no minimap and no crosshairs to help them find or shoot enemies. Enjoy the surprise and confusion of shadowy figures suddenly appearing out of the fog. Read a bit about that and other Official Custom Games over here.
Annnd the Battlefest. Its other festivities include giving away virtual dog tags for your virtual armymen, challenges giving fancy weapon skins, a sale, and double XP days in older Battlefield games. Head over here for the full schedule.
Battlefield 1 is a first-person shootervideo game developed by EA DICE and published by Electronic Arts. Battlefield 1 is the fifteenth installment in the Battlefield series, [1] and the first main entry in the series since Battlefield 4.[2] It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on October 21, 2016.
Battlefield 1 received positive reviews by critics and was seen as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I theme, single-player campaigns, multiplayer modes, visuals, and sound design. It was a commercial success, selling over 15 million copies.[3][4] The next game in the franchise, Battlefield V, was announced on May 23, 2018[5] and was released on November 20, 2018.[6]
Gameplay[edit]
Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and mustard gas to combat opponents.[7][8][9][10]Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light.[11] Players can also take control of various armored vehicles, including light and heavy tanks, armored trucks, cars, torpedo boats, bi- and tri-plane aircraft, an armored train, reconnaissance vehicles, a dreadnought and an M-class zeppelin, as well as ride horses into battle.[12]Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.[13]
The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat.[14] Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. When the player dies, a name appears on the screen of a real soldier, along with their birth year.[15] Unlike its predecessors, the game features a collection of war stories, similar to an anthology.[16]
The game's multiplayer mode supports up to 64 players.[17] The new squad system allows a group of players to enter and leave game servers together.[9] According to Berlin, playing without joining a squad would make gameplay significantly more difficult.[18] Multiplayer maps are based on locations around the world, including Arabia, the Western Front, and the Alps.[19] The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.[20]
Multiplayer modes[edit]
Battlefield 1's multiplayer modes feature a number of game types seen in previous entries in the franchise, as well as new modes;
Classes[edit]
Battlefield 1's multiplayer features four main classes, three spawn-based vehicle classes, and five pick-up based Elite classes:[23]
Infantry-based:
Vehicle-based:
Elite Classes:
Campaigns[edit]Characters[edit]
During the single-player campaigns, the player controls six different characters from a first-person perspective over six different chapters. Unlike previous campaigns in the series, Battlefield 1's single-player story mode is composed of six separate 'War Stories', each shown through the eyes of separate allied soldiers from different nationalities, 'Storm of Steel' – the prologue of the game which is set in France through the eyes of several Harlem Hellfighters, 'Through Mud and Blood' – set in France though the eyes of a British tank driver, 'Friends in High Places' – France and the UK as a Royal Flying Corps fighter pilot, 'Avanti Savoia' – Italy as a mournful survivor and member of the Arditi, 'The Runner' – the Gallipoli Peninsula (the European half of Turkey) through an ANZACrunner, and 'Nothing is Written' – set in Kingdom of Hejaz through the eyes of a Bedouin warrior under the command of Lawrence of Arabia.[25]
Plots[edit]Storm of Steel[edit]
The prologue, set in 1918, sees players take control of different members of the Harlem Hellfighters as they defend their positions against a German offensive in France. The player initially starts out near the front line and must survive as long as possible against waves of German soldiers. If the player survives the attack then an artillery barrage will rain down on them and then the game's perspective will shift to another soldier. During the course of the gameplay, an unnamed narrator (one of the Harlem Hellfighters) gives commentary on the nature of the war as the battle continues and player controlled soldiers are killed.
At the start of the battle, the Harlem Hellfighters initially lose ground to the Germans, but British tanks force the German troops into a retreat until the tanks are stalled by artillery. The Harlem Hellfighters mount a counteroffensive and push forward, sustaining casualties as the Germans hold their ground. When the player switches perspective to the final soldier in the gameplay, a German soldier attempts to kill the player character with a shovel but is stopped short by an artillery barrage that wipes out all of the combatants on the battlefield and renders the player unconscious. When the player regains consciousness, he initially appears to be the lone survivor, but quickly encounters a German survivor. Although the two point their weapons at one another, exhaustion and fatigue set in as both realize the futility of their situation, forcing both combatants to lower their weapons. The game then proceeds to an introduction cinematic that opens up to the other War Stories.
Through Mud and Blood[edit]
Set in the Fall of 1918 during the Battle of Cambrai in the Hundred Days Offensive, players assume the role of Daniel Edwards, a former chauffeur who enlists in the war as a British tank driver. Edwards is assigned to a Mark V tank dubbed 'Black Bess,' and meets the rest of his crew: Townsend, the tank crew's commander; McManus, a cynical gunner who doubts Edwards' abilities and the likelihood of the crew's success; Pritchard, another gunner; and Finch, the friendly mechanic.
The crew must penetrate German lines to reach the French town of Cambrai, and helps capture strategic positions and destroy artillery batteries. Finch is killed early on while trying to repair the tank, and later on, the tank becomes trapped in mud and surrounded by German infantry. Townsend decides to summon an artillery strike on their own position with the tank's messenger pigeon to save the tank, which McManus objects to vehemently. Pritchard is killed trying to release the pigeon, forcing Edwards to do so, which enables British artillery to save the tank. Encountering thick fog in a nearby forest, Edwards acts as a forward scout to guide the tank. Clearing the forest, the tank becomes beset with mechanical problems, and Townsend sends Edwards and McManus to salvage spark plugs from British tanks captured by the Germans. McManus expresses his disdain for their orders and abandons the mission, deserting. However, McManus has a change of heart later on and returns just in time to save Edwards from a German soldier.
With the tank repaired, the crew proceeds to a railway station defended by German forces. Although Bess is the only British tank in the area, the crew attacks the railway station to deceive the Germans into thinking that a large British offensive is underway. Eliminating the German forces at the railway station, the tank proceeds to Cambrai but is immobilized by artillery and attacked by German soldiers. Edwards and McManus are wounded defending the tank, and an injured Townsend sacrifices himself by igniting a gas leak inside the tank, killing himself and the Germans. With Bess destroyed and Edwards and McManus the only survivors, the two proceed alone on foot to Cambrai. Closing subtitles indicate that with the participation of more than 300 tanks at the Battle of Cambrai, the war ended a month later.
Friends in High Places[edit]
In this story, set in the Spring of 1917, players control Clyde Blackburn, an American pilot and gambler with a habit of deceitful behavior. Early on, Blackburn cheats George Rackham, a pilot of British nobility, in a game of cards and steals the latter's plane. Posing as Rackham, Blackburn introduces himself to Rackham's gunner, Wilson, and the two set off on an aerial exercise. During the exercise, German aircraft ambush the duo, and the two pilots take photographs of a German munitions base they stumble upon after fighting off the enemy fighters. Although Wilson is reluctant to show the photos to British Command out of fears of being accused of insubordination, Blackburn cajoles him into doing so with the prospect of winning medals. Wilson agrees on the condition that Blackburn returns them both safe from future missions.
Blackburn and Wilson escort British bombers in an assault on the photographed German munitions base. Although the base is destroyed, Blackburn and Wilson are caught in a bomb explosion and crashes behind enemy lines thus being separated. Blackburn sneaks through German lines and discovers an injured Wilson. Knowing that he will be unable to return to British lines safely while carrying Wilson, Blackburn contemplates putting his companion out of his misery but changes his mind when Wilson reveals he knew Blackburn's true identity all along. Blackburn carries Wilson through the no-man's land to friendly lines but is detained by British Provosts under the orders of Rackham for impersonating him.
On the way to the court-martial in London, the vessel carrying Blackburn, Rackham, and Wilson is attacked by a German aerial raid, killing Rackham. Blackburn and Wilson commandeer a plane and fight off the German raid. Blackburn and Wilson first destroy a wave of German bombers and fighters before crashing into a German Zeppelin and using its anti-aircraft gun to destroy other German Zeppelins. The two pilots jump into the River Thames after the Zeppelin plummets to the ground. The story ends with Blackburn climbing out of the river unharmed, reflecting on his experiences. He notes that mixed accounts of his exploits may arise due to the confusing nature of the war, but suggests that his version of events is the truth. The story ends on an ambiguous note by leaving the question open as to whether the events of the story truly occurred as they did.
Avanti Savoia[edit]
Taking place during the autumn of 1918 in the Dolomites in Northern Italy, players assume the role of Luca Vincenzo Cocchiola, a member of the Italian Arditi unit. The story is conveyed by an aged Luca years after the war as he recounts his memories to his American daughter on his birthday. He and his twin brother, Matteo, take part in a major offensive to seize an Austro-Hungarian fortress, days after their 21st birthday. While Matteo takes part in the main thrust of the offensive, Luca's unit plays an auxiliary role, eliminating barriers to the main advance forces. Donning heavy body armor and using a MG08/15 Luca spearheads the assault on key Austro-Hungarian positions, capturing strongpoints, destroying an artillery gun, and thwarting an enemy aerial assault.
In desperation to stop the assault on the fort, the Austro-Hungarian bombers trigger a landslide to obstruct the Italian offensive. Desperate to save his brother, Luca sets off alone into the battlefield to find his brother's unit, armed with Villar Perosa and Beretta M1915. Along the way, he assists trapped Italian units and pushes toward the direction of the enemy fort. After clearing the fortress, Luca finds the remains of his brother's unit and stumbles upon his deceased brother; much to his grief and dismay. A mourning Luca in the present-day bids his brother farewell and happy birthday, while a concluding subtitle states that the war affected both nation-states and empires, as well as families, with survivors and the deceased of the war named the 'Lost Generation.'
The Runner[edit]
Set during the Gallipoli Campaign of 1915, the player takes on the role of Australian message runner, Frederick Bishop. The story starts with Bishop encountering young Jack Foster, who says he is Bishop's new charge. While initially cynical, Bishop reluctantly relents and takes Foster under his wing, but tells Foster to refrain from battle due to his inexperience and young age. Bishop storms the beaches of Gallipoli and captures a strategic enemy position. Bishop fires a flare to signify the capture of the position but is startled by a lone Foster, who disobeyed Bishop's command to only move up with the rest of the Allied forces. Bishop berates Foster for his naivety and view of war as a glorious activity, given that Foster had lied about his age to enlist. Foster becomes appalled at the sight of the carnage around him, but Bishop softens his rhetoric and reassures Foster that they will be alright.
The next day, Bishop volunteers as a runner in place of Foster, whom Bishop considers inexperienced for the task. Bishop returns to HQ to deliver a message and is saved by Foster, who shoots a nearby Ottoman soldier. British officer Whitehall dispatches Bishop to a rear command to inform it that the British intend to advance further. Bishop finds the rear command deserted, and discovers that the British plan to retreat and cover the withdrawal with artillery fire. Remembering that Foster is still on the frontlines, Bishop rushes back to retrieve him. Finding Whitehall, Bishop shockingly discovers that Foster has joined an assault on an Ottoman fortress. Bishop decides to pursue Foster, while a distressed Whitehall permits Bishop to disobey the fallback order to get Foster telling him he has not much time.
Bishop finds Foster and informs him of the imminent artillery strike, but the young Australian says that they cannot retreat due to their wounded. Bishop attacks the fort to cover the withdrawal but tells Foster to fire a flare when the retreat is complete so that the former can make his own escape. Bishop single-handedly captures the fort and is critically wounded in the process, but sees Foster's flare and is relieved that the retreat succeeded. The story ends as British warships shell the fort, killing Bishop. Closing subtitles state that the Ottomans eventually won the Battle at Gallipoli, and several notable survivors went on to lead a postwar Turkey. Australian and New Zealand troops fought at Gallipoli under their own flags, distinguishing themselves in combat.
Nothing is Written[edit]
Taking place in the Spring of 1918, players assume control of Zara Ghufran, a Bedouin rebel working directly alongside British intelligence officer T. E. Lawrence (better known as Lawrence of Arabia) as they fight undermine the Ottoman occupation of the Arabian Peninsula. Zara infiltrates a nearby derailed Ottoman train and retrieves a manual with Ottoman communication codes. Although caught by Tilkici, an Ottoman officer in a trap, Zara is rescued by Lawrence and several Bedouin insurgents. Zara and Lawrence decide to interrogate Tilkici on how to use the code manually to lure the Canavar, an Ottoman armored train, into a trap, but Tilkici scoffs that the rebels will not triumph.
Having interrogated Tilkici, the rebels discover that they must use message capsules held by three Ottoman officers to ask the train to stand down. Zara proceeds alone, successfully infiltrating Ottoman camps to release two message capsules by a pigeon while eliminating the Ottoman commanders. However, as she prepares to release the third capsule, she is knocked unconscious by Tilkici, who managed to escape from Lawrence. Tilkici drags Zara out into the desert and taunts her, having already ordered the Canavar to strike Lawrence's camp. However, Zara kills Tilkici before he can execute her.
Returning to Lawrence, who survived the attack by relocating following Tilkici's escape, Zara and Lawrence decide to attack the armored train while it stops for supplies. Zara infiltrates the village where the Canavar stops and destroys segments of the train to impede the train's movement. Zara and the rebels destroy the train in an intense battle, ending the threat to their forces. Having achieved her 'revenge' against the Canavar, Zara joins Lawrence to strike at targets in the Suez Canal. The closing subtitles indicate that although the Ottomans lost the war, the British and French refused to grant the Arabs full autonomy and that the war for oil continues on to the 21st century.
Development[edit]
According to game designer Daniel Berlin, the team picked World War I as the game's setting as they believed that the weapons and gadgets featured in that period of time suit players with different playstyles. The game was named Battlefield 1, since the team considered World War I as 'the dawn of all-out warfare'.[26] Melee weapons were reworked so as to introduce more depth to the system.[27] According to creative director Lars Gustavsson, the setting was a concept for a very long time, and it had been the 'dream' for the team to create a game based on that period.[28] According to Berlin, gameplay was the most important aspect when they were developing the game, and he promised that it would not be slowed down due to the game's historical setting. The story of the game is told through multiple protagonists, and explores the stories of unknown war heroes.[29]Patrick Söderlund, the executive at Electronic Arts responsible for overseeing DICE, originally rejected the idea of having a World War One shooter as he thought that it would not be fun to play. He later accepted the pitch after being convinced by a demo created by DICE.[30] Aleksander Grøndal, Senior Producer at DICE, prepared his own research into the war by looking at visual references. He favored colored images of the war in an attempt to visualize what the soldiers lived through. “I wanted to see the pictures and I wanted to imagine how they’d look with a mobile lens,” Grøndal expressed when interviewed. “I wanted to start off with all the footage and imagine that footage in our game with a modern take.” He specifically favored Apocalypse: World War I, a 2014 colorized French documentary, and World War I in Colour by Charles Messenger, a 2004 book of colorized war time photographs. Grøndal favored colored material as he felt, 'It's quite interesting and it sucks you in because it feels much closer when you see everything in color.' Despite his personal penchant for colored visuals, his self ascribed 'big inspiration' was Blueprint for Armageddon, a six-part audio documentary by Dan Carlin for the latter's Hardcore History podcast series.[31]
In June 2015, DICE revealed that they were working on an unannounced game.[32] In January 2016, EA announced that Titanfall 2, Mass Effect: Andromeda and an unannounced video game set in the Battlefield universe would be released prior to the end of the company's fiscal year.[33] Both the title, the game's release date, and the plot of the game were leaked prior to the official announcement on May 6, 2016.[2][34][35] The game was officially unveiled on that day through a livestream on Twitch, showcasing a reveal trailer of the game featuring a remix of The White Stripes' 'Seven Nation Army' by The Glitch Mob.[36][37] The game's Collector's Edition includes items such as a statue of a Harlem Hellfighter, a code for exclusive downloadable content (DLC) of the Doughboy M1911 Pistol, and a Steelbook case.[38]Pre-order bonuses include early access to a DLC map named Giant's Shadow which takes place in the Battle of the Selle, and the Harlem Hellfighter Pack.[10] The Heroes Bundle includes the pre-order bonuses, as well as three days early access to the game, the Red Baron Pack, the Lawrence of Arabia Pack, and five Battlepacks.[10][39]Battlefield 1 was released worldwide on October 21, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[40]
Battlefield 1's open beta became available on August 31, 2016, for Microsoft Windows, PlayStation 4, and Xbox One. It ended on September 8, 2016.[41] The open beta allowed the team to ensure that major technical bugs, glitches, and crashes can be patched prior to the game's official launch. 13.2 million players participated in the beta.[42]
Downloadable content[edit]
DICE released four downloadable content expansions for Battlefield 1; They Shall Not Pass, In the Name of the Tsar, Turning Tides, and Apocalypse.[43]
They Shall Not Pass[edit]
In December 2016, DICE announced the first major expansion for Battlefield 1, They Shall Not Pass, which was released on March 14, 2017 with a two-week exclusivity period for Premium holders. It focuses on the new playable faction, the French Army; the expansion features four new maps set in the Battle of Verdun and the Second Battle of the Marne; Fort de Vaux, Soissons, Rupture, and Verdun Heights. They Shall Not Pass brings new weapons including the Ribeyrolles 1918, RSC 1917, Lebel Model 1886, Chauchat, Sjögren Inertial, and Mle 1903 Extended. The Saint-Chamond and the 'behemoth-class super-heavy tank' Char 2C were added as new vehicles, as well as new melee-oriented 'Trench Raider' elite class.[44][45] Two additional maps named Nivelle Nights and Prise de Tahure, both set during and after the Nivelle Offensive, are included as part of the expansion and were released in Summer 2017. As of May 5, 2018, 'They Shall Not Pass' is free for all players via the Xbox, PC, and PlayStation websites, and remained free until May 15.[46]
In the Name of the Tsar[edit]
In April 2017, DICE released the first images of the In the Name of the Tsar DLC.[47] This DLC was confirmed during EA Play 2017, where a short amount of footage of it was also shown. In the Name of the Tsar focuses on the Russian Empire during the Great War. The Scout class for the Russian faction features as a female soldier representing the Women's Battalion. Four maps in the expansion follows in the Eastern Front; Lupkow Pass, Galicia, Brusilov Keep, and Albion, while two other maps are set in the Russian Civil War between the White Guard and Red Army; Tsaritsyn and Volga River. It also introduced 11 new weapons to the game; Model 1900, Fedorov Avtomat, Parabellum MG14/17, Mosin-Nagant M91, Nagant Revolver, SMG 08/18, General Liu Rifle, Perino Model 1908, Vetterili-Vitalli M1870/87, Obrez Pistol, and C93 Carbine. In the Name of the Tsar also features a new horseback weapon called the Cavalry Lance. The Ilya-Muromets Bomber, Putilov-Garford Heavy Armored Car, and Y-Lighter Landing Craft are included as new vehicles to the game. The expansion was released on September 5, 2017 for Premium Pass, with a worldwide release two weeks later. The cover art for this downloadable content expansion features Vendela Lindblom, the Playmate of the Month for the January 2019 issue of Playboy, as a female soldier.[48]
Turning Tides[edit]
The Turning Tides DLC is focused on aspects of the naval and amphibious combat during World War I. DICE released the first half of the expansion to Premium Pass holders on December 11, 2017, containing 2 maps set during the Gallipoli Campaign: Achi Baba and Cape Helles. Although partially released, this expansion adds 6 new weapons to the game including the Farquhar-Hill, the M1917 MG, the Carcano M91, the Type 38 Arisaka, the M1917 Trench Carbine and the Maschinenpistole M1912/P.16. It comes with the new 'Infiltrator' elite class, which is equipped with a heliograph spawn beacon gadget, signal flare gun, and the Martini-Henry Grenade Launcher. Turning Tides also brings back the Conquest Assault game mode from previous Battlefield installments. The L-Class Destroyer was introduced as a new naval vehicle in the DLC. For the second half of the expansion, released on January 30, 2018, Turning Tides: North Sea brought more locations involving naval warfare from the Great War. Two new maps were added: Heligoland Bight and Zeebrugge, along with the British Royal Marines as a new faction to battle the German Army. The North Sea release also introduced the C-Class Airship as a new air vehicle.
Apocalypse[edit]
The fourth and final DLC for Battlefield 1, the Apocalypse DLC, is centered around some of the most brutal battles of the Great War. The DLC was released on February 20, 2018, containing five maps, six guns, and a new game mode, among other additions.[49] The three infantry-based maps of Apocalypse reflect three of the bloodiest battles of World War I; Caporetto set in present-day Slovenia, Passchendaele in Belgium, and River Somme in France. The DLC brought no new factions to the game, but introduced a new game mode titled 'Air Assault' in the remaining two maps. These two maps, both only plane- and zeppelin-focused, are named 'Razor's Edge' and 'London Calling.' While both maps feature combat above detailed landscapes (Razor's Edge taking place in the Alps and London Calling occurring over the city of London), neither are based on factual battles.Apocalypse brought new weapons and gadgets to Battlefield 1 as well. The weapons released include the RSC SMG, Howell Automatic, MG 08/18, Ross MkIII, M1917 Enfield, and Webley Revolver Mk VI. In addition, melee weapons including the Broken Bottle, Wine Bottle, Meat Cleaver, and Prybar were introduced to the game. DICE and the Battlefield team also added a number of other components to the game, including vehicles, gadgets for various infantry classes, and the stationary Livens Projector/Gaswurfminen, located on each of the three infantry-based maps. The DLC also features two new air vehicles, the Airco DH.10 and the Hansa-Brandenburg G.I.
Reception[edit]
Pre-release[edit]
The game received positive response from the community after its official announcement. As of July 2, 2016, the Battlefield 1 reveal trailer is the most liked trailer on YouTube, with over 2 million likes.[63] Electronic Arts expected the game to sell at least 14 million units in its first year of release.[64] Writing for Wired, Julie Muncy felt worried that the game may not be able to reflect the complex situations in World War I, and thought that the war may not be an ideal setting for a video game.[65] In contrast, Zam's Robert Rath reflected on the same themes, and noted that World War I was largely forgotten in popular culture due to its inability to inspire passion or interest; Rath suggested Battlefield 1 could rejuvenate popular interest in the war.[66] At The Guardian, Alex Hern criticized what he perceived as the hypocrisy of those objecting to a video game portrayal of WWI, writing: 'Asking whether the first world war is an appropriate topic for a first-person shooter may reveal a more pressing question: why do we think any war is?'[67]
Post-release[edit]
Battlefield 1 received 'generally favorable' reviews from critics, according to review aggregatorMetacritic.[60][61][62]
Reviewers praised the game's unique, refreshing setting,[68][69] as well as the risk DICE took when developing a WW1-themed game.[70] The multiplayer component was praised for its solid mechanics, the new game mode Operations, the soundtrack, and the maps, amongst many other things.[71][72] Although praise was given to the single-player campaign for its story and level design, it was nonetheless criticized for being too short.[73] PC World also criticized that all six campaigns take place from the viewpoint of the Allied Powers and the viewpoint from the Central Powers is absent.[59]
Sales[edit]
Battlefield 1 was the best-selling retail game in the UK in its week of release. Its launch week sales surpassed the combined sales of both Battlefield 4 and Battlefield Hardline.[74] The PlayStation 4 version topped sales charts in Japan, selling 113,083 copies in its first week.[75] As of January 18, 2017, the PlayStation 4 version has sold 249,053 copies in Japan.[76]
Battlefield 1 was the top-selling game in the US in the month of its release.[77]
Accolades[edit]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Battlefield_1&oldid=904164845'
In a blog post, Dice announced the upcoming changes to the Battlefield 1 multiplayer experience. Here’s what you can look forward to:Hardcore Servers:
Are you a seasoned vet, sick of these soldiers fresh out of school who don’t know one end of a potato masher from the other? These servers will be a place where the power users can find each other and pull off insane feats of warfare - that’s right, I’m looking at you, person who headshotted me as I was falling from a Zeppelin last night.
Map Changes:
The Suez map in Conquest stood out because it had three flags instead of five. This and other aspects led to an unbalanced experience. Dice is enlarging the map to have five flags and adding additional vehicles to both sides.
Battlefest:
Log in the week of Nov. 16 to join Battlefest - a celebration of Battlefield. Expect log-in rewards, new activities and special missions.
The First Custom Game Announced:
You may have noticed the sadly empty ‘Custom Games’ tab in the Battlefield menus. Soon it will be empty no longer! ‘Fog of War’ mode will be a twist on Team Deathmatch featuring limited visibility, no mini map and no player tags. Prepare to find me very scared and hiding in a crater.
Other November Updates:
Dice also announced it’ll be making more big tweaks throughout November. Get ready to continue the fight!
In the meantime, check out our guides on How to Play Smart, How to Find The Game Mode That’s Right For You, and How to Choose Your Class in Battlefield 1.
Battlefield 5 is back in the muck of World War 2, and while DICE didn't pull any sort of big pivot—except announcing a battle royale mode to be added post-launch—some of the series' core systems are being redesigned dramatically. If you don't already play Battlefield, these adjustments may not seem like big deals, but they are. Squad play is much more emphasized, reviving has been overhauled, the animation system has had a ton of work, co-op is returning, and that's not the half of it.
As usual with EA, there's a somewhat complicated release schedule for Battlefield 5, which is out this month after being delayed from October. Here's when you can play, and everything else we know about BF5 so far.
What is Battlefield 5's release date?
Whew. EA keeps making this more complicated. The 'release date' it's going with is November 20, but some will be able to play the entire game, as much as they want, as early as November 9—which means, really, that the release date is November 9. That's if you're an Origin Access Premier subscriber, which does also get you the game so long as you remain a member.
What are Battlefield 5's system requirements?
Here are Battlefield 5's recommend system requirements. For more, hit up our full Battlefield 5 system requirements post.
OS: 64-bit Windows 10 or later
Processor (AMD): AMD Ryzen 3 1300X Processor (Intel): Intel Core i7 4790 or equivalent Memory: 12GB RAM Graphics card (NVIDIA): NVIDIA GeForce® GTX 1060 6GB Graphics card (AMD): AMD Radeon™ RX 580 8GB DirectX: 11.1 Compatible video card or equivalent Online Connection Requirements: 512 KBPS or faster Internet connection Available Disk Space: 50GB What multiplayer footage has been released?
Here are a few of the videos out of EA Play:
What is Battlefield 5's setting?
Battlefield 5 takes place during World War 2, a homecoming for the series since departing its original setting nearly 14 years ago. The reunion is a happy one—creative director Lars Gustavsson called the return “a dream come true” for him and his team—and the studio expressed an intent to cover areas of the war not typically depicted in other games and movies.
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“We've all been through the beaches of Normandy,” explained senior producer Andreas Morell. “We've been there, we know what it's about. We wanted to deliver an unexpected take on the second World War, to portray the era through unseen locations and untold stories.” In other words, expect a thematic continuation of BF1’s globe-spanning presentation of World War 1.
We've also learned that Battlefield 5 will launch with two factions, with more to be added later.
What are the main new features?
Will there be a Premium Pass?
Nope. All post-launch maps and modes will be free.
Will there be loot boxes?
No. EA hasn't gone into great detail on what will be available for purchase after Battlefield 5 launches, but it has told us that vanity items will be on sale in some way. Those items can also be earned by playing, and EA stresses that spending money won't give players an advantage. Polygon got a straight answer from an EA spokesperson: no loot boxes. Cosmetic items will be available to purchase with real money and in-game currency. EA also said recently that there will be no 'pay-to-win' progression systems.
What modes will be in BF5?
Yes, there will be a Battlefieldbattle royale mode called Firestorm. DICE announced as much at EA Play before E3, and it'll be released free in the spring of 2019.
Conquest, Frontlines, Domination, Team Deathmatch, and Breakthrough (the other name of the sector-clearing mode first seen in BF1’s Operations) are all returning in BF5.
The new Combined Arms mode restores co-op to Battlefield through 4-player missions that are randomly generated with various objectives and narratives. Roms de pokemon em portugues para nds para. DICE kept quiet on specifics, but we do know that there will be a set of higher-difficulty hardcore challenges that award extra rank experience. A failure to extract from the mission successfully incurs a chunky experience penalty for the squad, suggesting it's somewhat Left 4 Dead-ey, in that things end if the whole squad is wiped.
The episodic War Stories will also reappear as the single-player checkmark, the first of which will be set in Norway.
Grand Operations will take over the role of Battlefield 1's Operations mode. Teams will battle over multiple maps and modes, across three-to-four 'days.' The outcome of each day (match) will affect the days after it. The example given by DICE would see an attacking team parachuting behind enemy lines to destroy artillery on the first day (they'd actually spawn in an airplane and have to jump out, PUBG style, and it looks like this mode, Airborne, will be playable outside of Grand Operations as well). Depending on how many guns they destroy during that match, they'll have more or less respawns (tickets) and vehicles on the next 'day'—as if whatever artillery was left in tact wiped out some of their forces. The teams would enter another scenario on the third day, which would be affected by whatever happened on day two.
Only if the third day ends in a draw does Operations go to a fourth day, a sort of sudden death overtime called 'Final Stand.' At that point, there are no respawns whatsoever. Squad members can still revive each other (see details on healing below), so the battle will be to wipe other squads while keeping yours on its feet, until you've hunted down every player on the other team.
DICE also mentioned that Grand Operations will be used as testing ground for new modes which could come to the regular rotation. We wonder if Final Stand might prove popular enough to become a standalone mode at some point.
What are Battlefield 5's classes?
Assault, Support, Medic, and Scout. DICE hasn’t announced anything beyond those four mainstay classes.
Each class will have a set of Archetypes to choose from, though—a loadout of guns, gadgets, and passive bonuses that emphasize a specific playstyle. An example shown was a Paratrooper Archetype for the Recon class which equips a suppressed SMG instead of a sniper rifle and silences your footsteps.
How will progression work?
Progression mostly follows the familiar cycle of obtaining player and class ranks to unlock additional weapons, vehicles, and gear. Everything is organized in your 'Company,' a repository of classes, weapons, and vehicles you’ve customized.
Being introduced are Archetypes, loadout-style spreads of gadgets, guns, and grenades you can swap between for each class to fulfill a certain squad role or snappily deal with new threats without having to entirely switch classes. BF5 will also award special items for participation in special events. Download corel draw x7 gratis 64 bit free.
Weapons and vehicles can also be specialized with a branching tree of attachments (such as a bipod or bayonet) or tank mounts that trade off bonuses and drawbacks. The selections are swappable, so you won’t have to re-rank each gun or vehicle to set a new specialization.
The look of your soldiers will also be customizable, with male and female options and customizable clothing and facepaint. Weapons are similarly granular, as each gun comes with several customization parts—stocks, muzzles, sights, and so on—to fashion individually. Vehicles can be spruced up with camo patterns, sandbags, branches, boxes, and other paraphernalia.
Assignments are also coming back in revamped form. You can complete three “Daily Orders” Assignments refreshing every 24 hours that provide a payout of in-game currency which can be spent on unlocks. You’ll also be able to equip up to four Special Assignments which will take longer to fulfill. There will be multiple ways to complete Special Assignments (eg, a quick way that requires lots of skill, or a longer grind), which is a welcome bit of accessibility. (So long, “get 30 kills in one round with a shovel.”)
How will squads work?
Squad play is much more emphasized. You’ll automatically be placed in a squad upon joining any match. Squads can also join a server together, and squad chat will stay active through menus, loading screens, or when leaving a match.
Respawning on squadmates is emphasized by the death camera, which has moved from an overview of the map to a third-person spectator view of your living squad members. When you choose a squadmate to spawn on, you'll appear right behind them.
When a squad is fully wiped, everyone in it will return to the map deployment screen with a 10-second respawn timer penalty. At that point, you’ll be able to see where your squadmates are choosing to respawn, and squads can spawn en masse in vehicles.
Squad leaders are given a radio call-in functionality akin to the commander mode of previous Battlefields. Squad points earned by working together to capture or defend objectives and racking up kills can be cashed in for special and abilities such as the V1 rocket strike seen in the trailer, a special vehicle, or a barrage of smoke grenades on a specific position. Specifics of cooldowns or point costs for each action haven’t been shared yet.
What maps are confirmed for BF5?
Battlefield 5 will launch with eight maps, Narvik, Fjell 652, Rotterdam, Devasation, Twisted Steel, Apras, Hamada, and Aerodrome. One more, Panzerstorm, has been announced as the first post-launch map. You can see them in the video above.
How have weapons and bullet spread changed?
Random bullet deviation is gone. Previously, small, randomized jumps in horizontal recoil (the degree of how much your gun pulls to the right or left when firing) governed a weapon’s stability, but it often resulted in annoyingly imprecise shots even when the crosshairs sat squarely on someone’s torso. DICE explained that it’s returning to the classic FPS style of fixed recoil patterns for BF5’s guns—simply, the first few shots will always go to the same place. As you keep firing, the recoil will become more dramatic and your shots will spread out, but in mostly-predictable ways.
Status effects such as stance, movement, jumping, and bullet caliber will, of course, further dictate how much each gun will bounce around. The mathy details of the changes will eventually be calculated by the Battlefield community’s number-crunchers, but for now, it looks like burst control is back in play.
Bullet penetration is also coming, meaning high-caliber guns such as LMGs can shoot through walls. DICE did not confirm whether different materials will reduce damage by different degrees (they're 'investigating').
How has ammo and resupplying changed?
You won’t spawn with all of your explosives or the maximum ammo for most of your guns. To top up, you’ll need to visit a resupply station sitting at each captured objective zone or chase down a nearby Support teammate for an ammo pack (resupply points are also buildable via your fortification toolkit). Slain enemies will drop a small batch of ammo that you can pick up, too. There’s no word on any improvement to the traditionally plucky process of coaxing ammo from a Support, but having the reliability of a resupply at a nearby objective is a good step.
The goal, says DICE, is to make ammo collection and conservation more important, so that after a fight squads need to make a decision: get into another scrap with depleted supplies, or retreat to restock. This also plays into two of the main design throughlines DICE laid out: getting players to rely on their squadmates more, and encouraging diverse class selections.
How have healing and reviving changed?
This is a big one: anyone, regardless of class, can revive another squad member. Before Medics start hanging up their syringes, know that they’re still the only class that can revive outside of squads and bring their patients back to full health. They also have the fastest revive animation. Non-Medic squaddies going for a revive will have to sit through a longer, more vulnerable animation, a process presumably full of back-slapping and “get up, pal!” encouragement.
The word “animation” is deliberate. Gone is the powerslide-stab combo favored by BF1’s athletic medical professionals. You’ll instead need to go through a sequence of grabbing the body, stabilizing it, and sinking the needle in to pull off the revive. You can look around and interrupt the revive at any moment.
Equally as exciting is the new ability to drag teammates to safer cover, so no more worries of a foolishly heroic doc reviving you in the middle of a grenade-spammed alley of death.
The downed state has been redesigned, too. Green onions torrent flac. When you're mortally wounded, you'll trigger a gruesome scene in which you can either press a key to clutch your wounds and cry out for help or press a different key to bleed out faster if nobody’s around. It’s a simple—if dark—change to grabbing a Medic or squadmate's attention through sensory input instead of just a UI blip.
New Battlefield Release DateWhat's new with vehicles?
Tanks and other vehicles can now tow stationary emplacements such as AA and field guns by backing into them. It’s unclear if you’ll need to unlock and equip the capability to tow or if it’s available by default, but the extra utility of hauling heavy firepower between captured flags or chasing a pesky plane with rolling flak is abundantly clear.
How does destructibility work?
As usual, buildings will be destructible. EA hasn't shown off any 'levolution' (they aren't using that term anymore, but we won't let them forget it), where major map events reshape big sections of terrain—those could be there, but the focus of the reveal was on everyday demolition, which will include more realistic explosions and debris.
Hitting the side of a building with a shell, for instance, will collapse the walls inward, while firing through a window and into the building will blow debris outward. Something particularly cool that was discussed, but not shown, was how bits of masonry can dangle off busted-up buildings, eventually detaching and falling. If you happen to be standing under one such bit of masonry when it falls, you're dead.
How does fortification building work?
Every soldier will have a toolkit which can be used to build sandbags, trenches, stationary machine guns, and other fortifications that primarily bring back destroyed cover—rebuilding parts of a flattened building to help your squad turtle at a flag, for instance.
You won't be able to build anywhere, instead plopping down structures in preset locations. DICE hasn't revealed what that process looks like, how long it takes, or whether you need any special materials. They did say that we'll hear an audio cue when one of our fortifications is destroyed, so aside from providing cover, they'll act as alarm systems.
The feature helps counter the destruction that occurs over the course of a match, says DICE. Of course we want cool explosions to fling concrete into the air, but we also want the protection that concrete once provided, at least as soon as we've emptied a building of enemy players and taken it for ourselves. If all goes well, we can now have our cake and eat it too, rather than each match ending on nearly-flattened fields.
What animation improvements are coming?
For one, DICE finally figured out how legs work. You’ll be able to slide into a prone sideways and backwards, the latter an interesting movement touchup taken from more tactical shooters such as Rainbow Six: Siege. Turning while prone will shift your body’s orientation appropriately; no more helicopter spinning with your belly always hugging dirt.
Soldier movements are also more reactive to the terrain: players will be seen stumbling on uneven ground, slipping in mud, stepping higher in water, and slamming into cover. These particular animations only affect a player’s third-person model (that is, how they're seen by other players), so your view won't be jumping all over the place to indicate that your soldier tripped.
DICE hopes these details will add to the illusion, as well as put greater emphasis on visual intel. An example shown was a soldier slowly moving through tall grass which parted around him. The goal is to reduce the amount of hunting for “Doritos,” the triangular symbol that appears above a spotted enemy. (To that end, spotting will also be less spammable, though we're not sure exactly how it will work.)
You will also see more contextual animations in your first-person view. If you’re resupplying your ammo, you’ll see your hands grabbing magazines out of an ammo box. If you’re asking for aid, you’ll catch the medkit tossed at you. If the trailer is any indication, you can also bullseye grenades in midair, and perform athletics such as mantling over ledges or crashing through a window, which will have you rolling or steadying yourself in a quick movement. The goal, says DICE, is to reduce abstractions throughout the experience, making it clear visually what each player is doing. Longer animations also make everything a bit riskier.
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